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"Technology-Based Instructional Media: A Primer for Trainers"

by Frank Brusca. From Experts Only: The Linton Training Sourcebook & Buyer’s Guide. Hopkins, MN: Linton Companies. 1995.


Technology-Based Instructional Media:
A Primer for Trainers

To successfully meet the training requirements of businesses and organizations, training professionals and instructional designers must be cognizant of today’s increasingly heterogeneous workforce and their needs. Training environments are increasingly transitioning From traditional classroom environments to the employee’s work space. Moreover, the changing nature of the workforce is placing new and previously unforeseen requirements on training. During the design and development phase of any training material, training professionals must consider high turnover rates, customer satisfaction issues and organizational resources. They must also factor work force diversity into the design of instructional materials. Creating training materials that provide a more stimulating learning lesson with less investment of an employee’s time is paramount to achieving the best training mileage for a business’ investment in education.

Furthermore, today’s workforce requires higher levels of instructional technology in order to obtain and retain their education. Training professionals find themselves having to train a workforce composed of individuals raised on MTV and 60-second sound bites. Today’s emerging workforce is highly technologically dependent and very literate in video and computer technologies. As a result, trainers must select instructional media that build upon this technology orientation. To further complicate the training requirements, attention spans are decreasing. A recent study of learners finds that attention levels are down to a startling eight minutes. The challenge to training professionals and instructional designers is that instructional materials be stimulating, interesting, and must engross the learner in the subject matter. Interactive multimedia and other technology-based media satisfy many of these challenges.

Multimedia Case Study

This article uses interactive multimedia instruction to illustrate the complexities encountered while developing a training application. The concepts described below apply to other forms of technology-based media specifically teletraining (distance learning via satellite, video conferencing, audio conferencing, desktop video collaboration, computer networks), electronic performance support systems, instructional videotapes and audio tapes.

Only a few years ago, the hardware and systems costs associated with multimedia instructional stations were so high that few could afford them. Recent price reductions, however, as well as technological advances have resulted in systems that are more affordable, easier to use, and more functional. As a result, more businesses and organizations are recognizing and realizing the advantages of interactive computer-based instructional media. Despite these advantages and cost-efficiencies, potential users must make the case for the use of technology -- and computer-based instructional systems. Trainers must examine several key areas or the project may be fated for failure. Specifically, they must ask themselves:

  • What are the exact training needs?
  • Are technology-based instructional media the most cost-effective and cost-efficient methodologies to meet those needs?
  • Do we have the expertise to conduct an analysis that supports a thoughtful instructional development process?
  • Do we have qualified instructional designers and subject matter experts that can dedicate their time and efforts towards the development of instructional media?
  • What skills are required to produce the instructional media? What skills are lacking?
  • Should the work be completed in-house or should it be contracted? Should the entire project be contracted?
  • What hardware and software does the design, development and implementation require?
  • What standards and methodologies should we use to protect our investment?

The State of Developing Technology-Based Instructional Systems

It is important for any organization considering technology-based media to be cognizant of the state of media development. There are many misconceptions about multimedia that result in false expectations, poorly designed applications, overspent budgets, and missed schedules. While it is true that multimedia development tool and hardware have achieved greater ease of use and reduced costs, the process of developing multimedia applications remains very complex and expensive. The simple act of selecting multimedia development software, for instance, can be overwhelming for the novice developer. There are dozens of multimedia software development tools on the market today, yet no single tool provides a developer with all of the capabilities required for successful development. It is more likely that the development of a multimedia application will require a dozen or two software tools in order to produce a high quality multimedia application. Developers require software to scan and capture 2- and 3-D image artwork, create vector and bitmap images, manage palettes, dither and re-size images, and undertake inter-format conversions. Developers also need software to capture, edit, compress and decompress audio and video files, and create installation packages. The software acquisition process appears to be daunting and never-ending to the first time developer.

Potential multimedia developers will also need to acquire or gain access to video and audio production equipment (cameras, recorders, microphones, editors), graphics production tools (scanners, tablets) and utility systems (CD recorders, tape back-ups). Once the organization obtains the hardware and software, they must integrate the systems and gain experience in its use. Furthermore, issues such as file format compatibility, license fees, copyrights and technology patents, peripheral and network support make media development even more confusing.

After the organization selects its hardware and development tools, they must select an instructional approach:

  • How much interaction will take place in the instruction frames?
  • Will there be hyper-linking?
  • What levels of remedial instruction will be used?
  • When do digital audio and video support an instructional approach? When is it appropriate to use animation?
  • Will there be close-ended or open-ended simulation?
  • What features should the courseware contain?
  • Should the organization consider summative or formative evaluations?
  • What is the best way to handle testing and student tracking?
The organization must apply attention to detail when using other technology-based instructional solutions as well. Teletraining (two-way video conferencing, desktop video collaboration, and audio conferencing), electronic performance support systems, and embedded training and support all require deliberation by the instructional media development team members and a detailed instructional strategy.

Managing Technology-Based Media Development

Organizations contemplating the development of technology-based instructional media should start the process with an in-depth analysis of their organizational objectives to determine the applicability of specific media. Reynolds and Anderson’s Selecting and Developing Media for Instruction (3rd edition, Van Nostrand-Reinhold, 1992) is an excellent resource guide for the training professional to assist in the media selection process. Next, a review of internal resources and capabilities in order. The result of the search determines to what degree an organization can successfully complete development in-house. Simultaneously, trainers should initiate contact with other organizations that have developed similar applications. This data gathering process will provide training professionals will provide training professionals with insights as to project successes and pitfalls.

When an organization determines that it needs external resources in order to complete the project, the training professionals should begin interviewing potential partners. When selecting a consultant/developer, price should not be the sole determining factor. When training professionals select partners entirely on price, they often find their decision penny wise and pound foolish. Training professionals should consider:

Stability. Unfortunately, many smaller development and consulting companies are short-lived. Will the consultant/developer be able to provide additional services a year From now when it is time to update your training application? If the consultant/developer goes out of business tomorrow, you may have a training application that is virtually impossible to change.

Experience. How many years has the developer/consultant been developing instructional media? Make sure the consultant/developer shows you examples of their work.

Resource Team. Does the external resource have fully qualified team members? Or will the developer/consultant in turn recruit other developers and consultants to be members of their team? Is the development team formally trained in instructional design and instructional technology? Ask for resumes of the team members.

References. As for the names of other organizations similar to yours for whom the developer/consultant has developed similar projects. Ask for points of contact.

Warranties and Support. Does the consultant/developer provide any warranty for the products they develop? If so, ask for a written copy. What type of technical support does the consultant/developer provide if your training application fails?

Written Agreement

When selecting a consultant/developer, be sure to define roles, responsibilities, and expectations in a formal written agreement. The agreement should cover issues such as (where appropriate):

  • Instructional Treatment (an abstract of the proposed training application)
  • Instructional Design
  • Production Plan
  • Customer reviews and formal customer sign-offs
  • Responsibilities of all parties (including penalties for noncompliance of either party)
  • Milestones (dates and deliverables)
  • Provisions for changes, additions, and deletions beyond the scope of the agreement
  • Development Team (with resumes)
  • Definition of all development tools and processes
  • Documentation (scripts and storyboards)
  • Cost Schedules
  • Warranties, guarantees and customer support
A well-crafted agreement protects your organization as well as the consultant/developer. If a consultant/developer balks at any type of a written agreement, consider this a red warning flag regarding the successful development of you technology-based application.

Summary

Whether your organization has the internal resources to develop technology-based instructional media or it elects to use external resources, it is important for the training professional to be aware of how complex development can be. Trainers should conduct as much investigating and data gathering as time and money allows. Its is only through proactive analysis and planning that training professionals can ensure timely completion of technology-based instructional media within budget.

 

 

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