Ariel Performance Centered Systems, Inc.
6675 Loveland -Miamiville Road
Loveland, OH 45140
(513) 677-2515 - (513) 677-9840 FAX



info@arielpcs.com
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Ariel Glossary

Here are terms associated with performance centered design and related subjects. We hope you find this glossary useful.


Advance Warning (Design Principle)

A technique used to provide the performer with advance warning of their actions’ consequences.

Affordance (Design Principle)

An object’s visual appearance suggests its use.

Answers Descriptive Questions (Design Principle)

A technique used to answer descriptive questions relating to physical objects, concepts, processes, or terms the job performer encounters or uses in the work process. Such questions might include:

  • What are the differences between this and that?
  • What past situation is similar to my current situation?
  • What is this related to?
  • How does this work?

Answers Functional Questions (Design Principle)

A technique used to answer functional questions such as, "What does this do?"

Answers Procedural Questions (Design Principle)

A technique used to answer procedural questions. Such questions might include:

  • How do I?
  • What should I do now?
  • How do I do this better?

Automates Tasks (Design Principle)

The system processes or handles tasks wherever possible.

Best Practice

The most effective and efficient method of completing a task within an organization.

Breadth of Functionality

The scope of a software application. How many different functions or job tasks the software addresses.

Business Performance Model

A systematic investigation technique that identifies barriers to performance, prioritizes them, and helps, strategize solutions and recommend interventions to improve performance.

Captures Best Practice (Design Principle)

The design captures and integrates the best practice of experts into the system.

Case-Based Reasoning

A method for leveraging prior experiences to identify current problems or decisions and developing solutions for such problems or decisions based on those of the prior experiences.

Collaborative Design

A cooperative design effort that includes representatives from technology, business, training, support, and user groups.

Consistent (Design Principle)

The application reuses objects, concepts, terms, and other items, where appropriate, to eliminate unnecessary relearning.

Corporate Knowledge

Information within a corporation that is necessary for smooth running of the business process.

Data Perspective

Designing or analyzing an application by how it uses and generates data.

Data Structure

How data is organized within an application or organization.

Database

An electronic collection of data or related files needed by a person or organization to perform necessary functions.

Depth of Functionality

How much detail a software application addresses within a single function or job task.

Design Feature

An aspect of software that makes it easier to use or more effective in the job context.

E-Commerce

Doing business over the Internet or intranet.

Essence of the Work

Fundamental aspect or the essential steps of the job task at hand.

Feedback (Design Principle)

The system monitors performers’ actions to provide advice, status, and consequences based on the work process. The feedback provided may answer goal and activity related questions such as:

  • How is the job performer doing?
  • How is the organization doing?
  • What tasks have been started, completed, or are in progress?
  • What is the status of work?
  • What is the consequence of a choice made?

Focus Group

A group of people gathered together to discuss a specific topic or address a specific agenda.

Forgiving (Design Principle)

The system offers performers the opportunity to correct mistakes by allowing them to return to a previous state.

Functional Prototype

A prototype that has the same visual interface as the final system and that performs work in the same way as the final system, but that may not use the same technology behind the scenes as the final system. A functional prototype may be built using a visual programming language or the final programming tool.

Goal Establishment (Design Principle)

The principle of Goal Establishment is to help the job performer determine what he or she wants to do or accomplish. The application should proactively provide this information. For example, the application might provide a list of what the job performer can do given what the application already knows about the current situation, or status of the job.

Human Performance

A person’s speed, accuracy, and effectiveness while using an application or performing a job task.

Infrastructure

The hardware and software system in place to support business goals.

Interprets (Design Principle)

A technique used to answer questions of why or how something happen.

Iterative Development

Making small incremental improvements to software during the development process prior to the final release of the application.

Knowledge

The facts, concepts, principles, rules of thumb, guidelines, or expertise that resides in the mind of a job performer to enable that performer to make decisions and take actions.

Knowledge Acquisition

The process for capturing knowledge from the minds of job performers for representation in a knowledge base.

Knowledge Base

The electronic representation of knowledge.

Knowledge Management System

The human and computer processes by which knowledge is managed, captured, stored, disseminated, and applied within an organization.

Knowledge Representation

The form in which knowledge resides. There are a number of places where this knowledge is represented - in a job performer's minds, in the computer knowledge base, and in the interface that is presented to the job performer.

Knowledge Sources

The place where the knowledge originates from such as people's minds, books, processes, or systems.

Layered (Design Principle)

The application provides increasing levels of detail to suit diverse audiences.

Legacy System

Older computer, network, or data systems for which compatibility continues to be maintained and are costly or time consuming to replace.

Match Flow of Work (Design Principle)

The application should match the timing and flow of how the work presents itself to the job performer.

Mental Model

How a person thinks about or views the job or job task.

Minimizes Translation (Design Principle)

The interface design minimizes the performer’s need to interpret special terms.

Organizational Knowledge

The information, knowledge, and know how within a company usually stored in people’s minds or sophisticated knowledge management systems.

Proactive Support (Design Principle)

By monitoring and evaluating the performer’s actions, the application provides system initiated advice, recommendations, or warnings. The support given should be relevant and allow the performer appropriate control.

Program Specification

A document that defines the scope, functionality, and data structure of a software application.

Rapid Development

The process of developing a program using very fast and limited development cycles.

Recognition (Design Principle)

The interface design allows the performer to rely on their ability to recognize rather than recall knowledge wherever possible.

Relevant (Design Principle)

The interface design provides only appropriate or significant information.

Resources (Design Principle)

The application provides performers with direct access to launch tools, initiate commands, access previously stored data and information, and/or obtain additional textual or graphic detail.

Rule Engine

Software that executes a set of predefined steps or rules that are focused on the successful completion of a specific job or task.

Search (Design Principle)

The application gives performers a format for electronically seeking information on specified words, topics, or questions.

Stimulus Response Path (Design Principle)

The application provides a continuous path from user stimulus to response.

Structured Observation

Watching a person use an application in the work context with the aid of a specific set of issues or objectives.

Support Structure

A mechanism of providing assistance to a user at the moment they need help. This may be in the form of information, tools, automation, or guidance.

Task or Process Focused (Design Principle)

The interface design directly shows the structure of the task or the process to the performer.

Technical Prototype

A prototype that focuses on proving one or more technical issues, such as connections or data architecture, with little or no emphasis on user interface.

Transaction Requirement

The data, information, knowledge, or tools required to complete a specific task or step within an application.

User-Friendly

An application or user interface that is designed to make it easy and intuitive to use.

Visual Prototype

A prototype that appears to the job performer like the final application but that does not use actual data or perform real work.

 

 

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